AoeStats
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Arena

505668791Analyzed
3v3 RM · 23d ago on Sep 10, 2026· 56m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malians · Argentina
1165
+18
🇨🇳 Persians · China
1144
+19
🇪🇸 Spanish · Spain
1143
+19
🇨🇳 Cumans · China
1265
-22
🇨🇳 Hindustanis · China
1222
-19
🇨🇳 Berbers · China
1116
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,916 10:47 15:03 33:09 ⛏ Fast Castle
34 1,891 9:09 20:18 26:45 ⛏ Fast Castle
32 1,783 11:23 15:13 35:55 ⛏ Fast Castle
30 1,678 10:20 14:07 26:33 ⛏ Fast Castle
28 1,557 9:21 15:51 31:16 ⛏ Fast Castle
23 1,278 10:24 14:52 33:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,520 26,280 25,560 1,560 92,920 113,380
43,415 19,105 18,615 2,800 83,935 89,144
38,115 19,520 19,645 1,530 78,810 82,888
29,080 22,210 17,305 5,150 73,745 100,370
20,940 15,395 4,120 2,850 43,305 44,745
15,500 12,527 6,305 2,735 37,067 38,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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