AoeStats
← Pumchakalaka

Arabia

503262515Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 22m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
610
+12
🇲🇽 Persians · Mexico
601
+12
🇦🇷 Tatars · Argentina
538
-13
🇫🇷 Franks · France
489
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 980 12:34 — — ⚔ Scout Rush
20 450 10:41 21:48 — ⚔ Archer Rush
16 357 13:53 — —
12 258 12:06 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,515 3,648 845 300 8,308 8,686
3,600 2,955 75 500 7,130 8,516
2,985 2,339 50 70 5,444 5,999
3,075 2,215 150 0 5,440 8,081
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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