AoeStats
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Nomad

509891405Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 35m 50s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1060
+15
🇨🇳 Persians · China
1025
+16
🇹🇼 Koreans · Taiwan
1065
-17
🇹🇼 Byzantines · Taiwan
1003
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,198 13:06 26:21 — ⚔ Fish Boom into M@A
27 983 13:06 22:49 — ⚔ Fish Boom into Towers FC into Skirms
20 718 14:32 26:00 — ⚔ Fish Boom FC into Archers
13 472 13:38 25:56 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
10,760 7,748 2,655 200 21,363 23,398
8,325 8,664 2,150 1,200 20,339 24,084
4,920 5,532 1,805 550 12,807 15,945
4,015 3,855 350 1,975 10,195 9,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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