AoeStats
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Nomad

509885189Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 49m 31s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Vikings · Czechia
1026
+17
🇨🇿 Huns · Czechia
1002
+18
🇹🇼 Koreans · Taiwan
1084
-19
🇹🇼 Huns · Taiwan
1019
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,381 14:08 19:14 34:15 ⛏ Fish Boom into Fire Galleys FC
23 1,156 16:58 21:53 42:25 ⛏ Fish Boom into Fire Galleys FC
18 909 14:37 23:04 40:58 ⚔ Fish Boom into Fire Galleys into Archers
12 619 12:58 23:32 49:31 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,170 15,540 8,930 3,200 43,840 54,223
10,700 15,050 10,125 2,650 38,525 40,890
11,180 15,988 7,180 1,980 36,328 38,707
6,400 7,460 3,035 1,825 18,720 21,164
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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