AoeStats
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Fortress

507277585Analyzed
2v2 RM · 16d ago on Sep 17, 2026· 40m 11s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Franks · Indonesia
1151
+12
🇨🇳 Italians · China
1147
+12
🇹🇼 Goths · Taiwan
1097
-13
🇹🇼 Byzantines · Taiwan
1030
-11
Player eAPM Actions Feudal Castle Imperial Opening
34 1,361 6:53 12:19 24:53 ⛏ Fast Castle
20 801 6:27 11:33 23:58 ⛏ Fast Castle
17 670 9:47 15:38 30:43 ⛏ Fast Castle
13 509 6:23 12:01 35:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,785 8,715 11,145 1,600 39,245 52,452
17,150 10,715 9,130 1,600 38,595 50,190
12,015 6,833 4,365 2,800 26,013 27,506
8,785 7,445 1,820 2,870 20,920 25,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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