AoeStats
← Kamißon

Nomad

508702871Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 84m 50s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Khitans · India
944
+17
🇹🇷 Huns · Türkiye
901
+18
🇫🇷 Franks · France
884
+19
🇹🇷 Sicilians · Türkiye
882
+19
🇹🇷 Huns · Türkiye
982
-19
🇹🇷 Magyars · Türkiye
965
-19
🇹🇷 Dravidians · Türkiye
933
-18
🇹🇷 Ethiopians · Türkiye
924
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 3,902 16:08 22:41 38:02 ⛏ Fish Boom into Fire Galleys FC
40 3,407 17:01 24:50 40:21 ⛏ Fish Boom FC
38 3,221 15:29 26:58 52:14 ⛏ Fast Castle
30 2,511 17:11 31:28 55:43 ⚔ Scout Rush
22 1,868 16:58 21:58 44:05 ⛏ Fish Boom FC
17 1,417 14:09 21:23 45:01 ⛏ Fish Boom FC
17 1,426 15:21 22:08 73:18 ⛏ Fish Boom FC
15 1,292 14:55 22:12 42:37 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
47,975 27,851 18,420 4,775 99,021 105,657
29,920 22,160 33,430 2,250 87,760 100,168
29,175 33,985 18,750 5,185 87,095 103,454
27,765 19,690 17,135 4,460 69,050 82,811
29,350 21,036 14,600 3,580 68,566 72,217
25,635 18,260 7,640 4,220 55,755 78,519
20,160 13,745 12,205 3,550 49,660 63,010
16,595 16,325 7,650 5,900 46,470 48,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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