AoeStats
← Kamißon

Arena

508695018Analyzed
3v3 RM · 9d ago on Sep 23, 2026· 53m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
1005
+15
🇳🇴 Japanese · Norway
994
+15
🇲🇽 Portuguese · Mexico
949
+17
🇹🇷 Mongols · Türkiye
998
-16
🇹🇷 Franks · Türkiye
981
-16
🇹🇷 Lithuanians · Türkiye
948
-15
Player eAPM Actions Feudal Castle Imperial Opening
71 3,845 11:12 14:52 40:02 ⛏ Fast Castle
34 1,822 11:47 17:57 36:48 ⛏ Fast Castle
28 1,518 10:15 14:54 29:11 ⛏ Fast Castle
28 1,511 10:51 17:05 35:35 ⛏ Fast Castle
19 1,044 11:46 19:28 33:18 ⛏ Fast Castle
18 986 11:40 16:52 29:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,315 14,715 19,080 1,500 59,610 66,135
26,590 16,375 11,745 2,905 57,615 75,105
17,520 24,650 12,160 3,100 57,430 76,373
19,365 22,575 11,215 2,400 55,555 60,899
18,285 15,470 7,855 2,475 44,085 68,117
16,835 12,220 7,325 4,440 40,820 42,146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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