AoeStats
← El Oso Rulo

Arena

508024962Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 89m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
840
+14
🇦🇷 Saracens · Argentina
830
+15
🇦🇷 Franks · Argentina
799
+15
🇩🇪 Cumans · Germany
832
-16
🇩🇪 Burgundians · Germany
804
-15
🇩🇪 Saracens · Germany
760
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 3,866 10:29 19:52 34:57 ⛏ Fast Castle
41 3,641 13:20 19:05 37:41 ⛏ Fast Castle
38 3,409 11:45 20:29 37:04 ⛏ Fast Castle
26 2,349 13:23 18:55 34:32 ⛏ Fast Castle
17 1,569 10:31 22:22 33:44 ⚔ Scouts FC
14 1,299 12:14 22:43 29:59 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
47,860 56,433 17,770 2,785 124,848 126,622
44,780 25,690 38,235 4,615 113,320 127,721
48,720 19,427 37,330 5,255 110,732 135,932
34,415 23,685 33,390 6,135 97,625 111,675
34,300 23,050 28,765 3,275 89,390 100,291
32,975 19,575 21,220 4,965 78,735 81,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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