AoeStats
← El Oso Rulo

Black Forest

507985545Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 52m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
829
+11
🇦🇷 Saracens · Argentina
802
+13
🇦🇷 Chinese · Argentina
770
+13
🇸🇦 Goths · Saudi Arabia
743
-13
🇨🇿 Bohemians · Czechia
718
-12
🇦🇷 Spanish · Argentina
715
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,501 11:41 21:28 33:36 ⛏ Fish Boom FC
28 1,470 12:14 23:48 44:21 ⚔ Towers FC
24 1,242 12:53 18:20 29:44 ⛏ Fast Castle
22 1,174 13:04 22:59 37:59 ⛏ Fast Castle
12 632 10:37 15:39 34:43 ⛏ Fast Castle
11 580 16:25 22:30 36:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,235 20,942 15,170 2,460 61,807 63,686
20,960 20,980 12,925 1,750 56,615 67,965
22,695 13,425 15,430 3,800 55,350 74,782
20,330 10,377 11,070 3,430 45,207 49,902
14,410 15,769 11,235 3,035 44,449 60,323
15,605 8,225 5,915 2,150 31,895 35,783
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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