AoeStats
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Black Forest

507727065Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 3m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
867
+17
🇩🇪 Bohemians · Germany
856
+17
🇦🇷 Lithuanians · Argentina
844
+18
🇺🇸 Aztecs · United States
823
+19
🇨🇳 Persians · China
925
-20
🇨🇳 Goths · China
871
-29
🇨🇳 Khmer · China
871
-29
🇨🇳 Poles · China
858
-17
Player eAPM Actions Feudal Castle Imperial Opening
57 201 — — —
52 183 — — —
43 153 — — —
34 119 — — —
32 115 — — —
19 67 — — —
16 55 — — —
15 52 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 150 50 0 550 366
400 100 0 0 500 262
350 50 0 0 400 426
250 129 0 0 379 329
250 100 0 0 350 387
250 100 0 0 350 333
150 75 0 0 225 297
150 63 0 0 213 214
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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