AoeStats
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Black Forest

507141474Analyzed
2v2 RM · 16d ago on Sep 16, 2026· 51m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Tatars · France
699
+11
🇨🇦 Celts · Canada
384
+25
🇬🇧 Turks · United Kingdom
588
-18
🇬🇧 Poles · United Kingdom
573
-18
Player eAPM Actions Feudal Castle Imperial Opening
16 831 13:29 19:54 36:37 ⛏ Fast Castle
13 679 14:50 25:59 43:56 ⛏ Fast Castle
10 518 12:04 27:09 42:43 ⚔ Scout Rush
7 381 13:19 23:57 40:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,650 21,537 15,020 4,545 66,752 74,122
17,130 19,587 8,195 2,570 47,482 50,579
12,570 9,640 3,255 3,300 28,765 35,602
8,880 7,176 4,855 935 21,846 35,628
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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