AoeStats
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Hill Fort

506711355Analyzed
2v2 RM · 17d ago on Sep 14, 2026· 63m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Britons · Czechia
608
+15
🇵🇱 Poles · Poland
593
+16
🇬🇧 Khmer · United Kingdom
604
-16
🇬🇧 Poles · United Kingdom
588
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 2,066 13:02 25:35 56:17
24 1,564 10:26 20:58 35:30 ⛏ Fast Castle
12 790 12:18 22:40 47:20 ⛏ Fast Castle
8 503 10:23 19:01 50:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,015 26,305 10,645 1,050 60,015 72,794
23,320 16,765 10,990 3,070 54,145 60,597
11,775 18,225 13,185 2,965 46,150 65,023
13,775 6,840 8,180 3,250 32,045 35,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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