AoeStats
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MegaRandom

510485380Analyzed
2v2 RM · 23h ago on Oct 1, 2026· 50m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Inca · China
971
+15
🇨🇳 Persians · China
951
+16
🇷🇺 Inca · Russia
963
-15
🇷🇺 Ethiopians · Russia
954
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,809 11:48 17:04 34:07 ⛏ Fish Boom FC
30 1,495 11:55 17:42 34:39 ⛏ Fish Boom FC
23 1,172 11:40 19:51 38:39 ⛏ Fast Castle
16 808 15:03 21:36 37:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,605 17,875 13,090 3,930 71,500 93,907
28,740 16,810 11,540 4,645 61,735 72,331
21,205 8,236 9,090 2,475 41,006 46,819
10,030 6,925 5,355 2,485 24,795 28,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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