AoeStats
← Jer

Oasis

508204019Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 82m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
994
+17
🇹🇷 Spanish · Türkiye
971
+17
🇷🇺 Inca · Russia
1015
-17
🇷🇺 Italians · Russia
1006
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 2,360 10:17 18:50 35:46 ⛏ Fast Castle
29 2,362 12:13 19:36 37:16 ⚔ Champi Rush
24 1,947 14:04 20:28 32:10 ⛏ Fast Castle
22 1,779 11:14 18:55 36:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,190 33,395 63,015 5,260 159,860 204,899
30,695 29,670 35,985 4,785 101,135 156,158
25,405 33,100 23,915 2,330 84,750 93,555
35,610 13,760 15,705 3,000 68,075 75,261
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.