AoeStats
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Lombardia

508200369Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 38m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Inca · Russia
999
+16
🇷🇺 Italians · Russia
989
+17
🇦🇷 Wu · Argentina
1015
-17
1000
-48
Player eAPM Actions Feudal Castle Imperial Opening
31 1,200 11:25 18:01 — ⚔ Champi Rush
27 1,029 10:43 18:14 36:32 ⛏ Fast Castle
16 622 12:41 19:26 34:19 ⛏ Fast Castle
10 379 14:23 — —

Resources

Player Food Wood Gold Stone Spent Collected
10,750 9,965 6,875 1,620 29,210 33,935
8,440 6,451 3,760 1,400 20,051 22,448
9,210 4,400 2,380 955 16,945 21,979
3,770 3,022 210 905 7,907 8,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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