AoeStats
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Arena

508065991Analyzed
2v2 RM · 10d ago on Sep 20, 2026· 39m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
1066
+14
🇬🇧 Britons · United Kingdom
1046
+15
🇷🇺 Persians · Russia
1028
-15
🇷🇺 Ethiopians · Russia
1017
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,466 12:48 17:04 33:47 ⛏ Fast Castle
30 1,176 10:23 15:48 — ⛏ Fast Castle
16 642 11:02 18:26 — ⛏ Fast Castle
13 519 10:40 15:57 33:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,365 10,780 4,965 3,045 33,155 35,939
9,025 8,570 6,385 2,150 26,130 28,714
10,120 6,635 1,615 880 19,250 24,072
7,685 4,880 2,850 2,080 17,495 21,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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