AoeStats
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QS Arena

503283927Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 78m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Ethiopians · Chile
1398
+10
🇦🇷 Byzantines · Argentina
1398
+10
🇨🇱 Slavs · Chile
1303
+14
🇻🇳 Persians · Vietnam
1300
-13
🇲🇽 Italians · Mexico
1287
-12
🇵🇪 Malians · Peru
1207
-9
Player eAPM Actions Feudal Castle Imperial Opening
52 4,066 7:42 12:04 27:20 ⛏ Fast Castle
51 3,993 8:17 11:58 26:14 ⛏ Fast Castle
48 3,778 8:23 12:37 28:26 ⛏ Fast Castle
36 2,836 8:50 12:50 35:42 ⛏ Fast Castle
35 2,738 7:47 12:03 25:40 ⛏ Fast Castle
35 2,739 7:51 11:39 39:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,750 75,676 23,750 6,080 169,256 202,846
58,940 23,575 40,065 3,750 126,330 148,477
48,110 20,540 39,775 12,265 120,690 142,781
56,280 29,578 23,650 4,585 114,093 137,080
29,100 36,970 17,655 1,275 85,000 122,692
34,225 26,624 15,415 4,465 80,729 83,397
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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