AoeStats
← AiM | mc_cario

MegaRandom

509523246Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 47m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Koreans · Chile
1672
+7
🇨🇱 Shu · Chile
1547
+11
🇨🇱 Turks · Chile
1388
+17
🇧🇷 Gurjaras · Brazil
1475
-13
🇧🇷 Goths · Brazil
1457
-12
🇨🇦 Burgundians · Canada
1387
-10
Player eAPM Actions Feudal Castle Imperial Opening
59 2,768 10:16 24:04 39:29 ⚔ Scouts into Skirms
49 2,327 8:54 20:59 34:12 ⚔ Scout Rush
46 2,152 10:34 23:57 —
42 1,960 9:46 23:15 36:05 ⚔ Archer Rush
34 1,583 8:38 21:03 37:44 ⚔ Archer Rush
28 1,337 11:18 21:02 36:47

Resources

Player Food Wood Gold Stone Spent Collected
27,460 16,516 10,755 3,700 58,431 61,533
27,845 11,936 9,835 3,975 53,591 58,368
17,345 14,603 8,185 3,705 43,838 46,232
23,535 11,715 5,325 500 41,075 44,820
12,990 14,701 11,040 1,600 40,331 41,770
11,025 10,127 2,525 560 24,237 27,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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