AoeStats
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Four Lakes

510272222Analyzed
1v1 RM · 2d ago on Sep 30, 2026· 70m 27s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Italians · Sweden
1186
+16
🇲🇽 Romans · Mexico
1195
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 3,135 10:09 19:47 32:14 ⚔ Fish Boom into M@A into Archers into Skirms
25 1,771 11:12 20:26 39:15 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
32,710 31,945 16,520 2,255 83,430 85,326
30,925 24,317 17,310 4,555 77,107 92,093
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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