Four Lakes
508090495Analyzed1v1 RM
·
10d ago on Sep 20, 2026·
28m 39s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
[CL] Al3jandr0.magn00's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
uel
S
Feudal Age
9:58
vs 10:51
top 21%
Castle Age
—
vs 20:09
btm 0%
Imperial Age
—
vs 36:23
btm 0%
eAPM
70
vs 32
top 6%
First military
8:36
vs 12:45
top 5%
▲
Fast Feudal Age at 9:58 — faster than 79% of analysed players on Four Lakes
▲
High eAPM (70) — top quarter of analysed players
▲
Early military at 8:36 (Militia) — earlier than 95% of analysed players on Four Lakes
▼
Town centers idle 4:35 of the first 28:39 — keep villagers queued
[CL] Al3jandr0.magn00
A
Feudal Age
9:39
vs 10:51
top 12%
Castle Age
23:44
vs 20:09
btm 16%
Imperial Age
—
vs 36:23
btm 0%
eAPM
66
vs 32
top 7%
First military
9:26
vs 12:45
top 9%
▲
Fast Feudal Age at 9:39 — faster than 88% of analysed players on Four Lakes
▼
Slow Castle Age at 23:44 — slower than 84% of analysed players on Four Lakes
▲
High eAPM (66) — top quarter of analysed players
▲
Early military at 9:26 (Militia) — earlier than 91% of analysed players on Four Lakes
▲
Town centers almost never idle — 0s across the first 23:44