AoeStats
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MegaRandom

507376275Analyzed
4v4 RM · 13d ago on Sep 17, 2026· 45m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Tatars · Germany
1535
+17
🇲🇽 Saracens · Mexico
1513
+18
🇺🇸 Slavs · United States
1451
+20
🇵🇸 Celts · Palestinian Territories
1419
+22
🇦🇷 Spanish · Argentina
1680
-25
🇦🇷 Portuguese · Argentina
1556
-19
🇪🇸 Goths · Spain
1487
-17
🇦🇷 Britons · Argentina
1477
-16
Player eAPM Actions Feudal Castle Imperial Opening
66 3,029 8:55 21:53 37:56 ⚔ Scout Rush
56 2,554 9:47 21:19 43:38 ⚔ Scout Rush
47 2,136 9:58 26:52 38:26 ⚔ Scouts into Archers
41 1,884 9:06 24:52 — ⚔ Archer Rush
40 1,815 9:56 15:18 36:42 ⛏ Fast Castle
38 1,745 11:57 17:27 42:38 ⚔ FC into Scouts
36 1,660 9:11 23:25 34:22 ⚔ Archer Rush
34 1,573 9:13 28:34 39:54 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,180 27,782 14,020 500 61,482 70,513
23,075 11,896 12,925 440 48,336 50,072
14,495 16,176 11,010 1,405 43,086 44,242
13,400 15,395 9,660 2,800 41,255 49,142
17,150 9,783 9,995 2,255 39,183 39,716
12,490 12,903 8,450 2,330 36,173 38,645
14,525 9,858 6,755 950 32,088 33,792
12,310 9,821 3,030 1,700 26,861 29,269
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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