AoeStats
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Arena

507366523Analyzed
4v4 RM · 13d ago on Sep 17, 2026· 58m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Tatars · Italy
1668
+12
🇦🇷 Hindustanis · Argentina
1617
+14
🇳🇱 Malians · Netherlands
1551
+16
🇨🇿 Malay · Czechia
1543
+17
🇦🇷 Bengalis · Argentina
1691
-20
🇦🇷 Ethiopians · Argentina
1572
-15
🇦🇷 Sicilians · Argentina
1557
-14
🇦🇷 Magyars · Argentina
1440
-10
Player eAPM Actions Feudal Castle Imperial Opening
62 3,625 10:15 14:04 26:31 ⛏ Fast Castle
50 2,922 11:09 15:23 28:01 ⛏ Fast Castle
48 2,816 11:02 14:46 29:11 ⛏ Fast Castle
47 2,721 9:12 12:38 32:03 ⚔ FC into Scouts
38 2,197 8:28 22:21 35:40 ⚔ Towers FC
37 2,172 10:56 14:40 26:17 ⛏ Fast Castle
36 2,076 10:37 14:42 28:14 ⛏ Fast Castle
29 1,720 10:15 20:54 31:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,590 22,435 37,455 3,110 137,590 137,908
56,330 25,410 23,430 2,900 108,070 118,221
27,015 49,458 25,660 4,910 107,043 110,728
51,570 21,425 25,465 1,930 100,390 106,726
25,355 33,770 20,650 2,935 82,710 92,978
36,805 21,501 12,260 4,305 74,871 94,749
24,375 20,473 11,200 1,350 57,398 58,996
22,270 14,975 13,180 2,795 53,220 58,041
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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