AoeStats
← [CL] Al3jandr0.magn00

MegaRandom

507190295Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 38m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1720
+12
🇦🇷 Koreans · Argentina
1677
+14
🇦🇷 Dravidians · Argentina
1545
+19
🇦🇷 Cumans · Argentina
1423
+25
🇧🇪 Saracens · Belgium
1663
-19
🇨🇳 Byzantines · China
1627
-18
🇷🇴 Slavs · Romania
1616
-17
🇦🇷 Spanish · Argentina
1586
-16
Player eAPM Actions Feudal Castle Imperial Opening
69 2,671 10:09 20:19 37:31 ◆ Galleys FC
60 2,338 11:05 19:47 — ⛏ Fish Boom into Galleys FC into Fire Galleys
50 1,936 10:37 14:30 37:19 ⛏ Fast Castle
45 1,744 9:04 19:55 31:47 ⚔ Scout Rush
38 1,481 11:34 18:41 33:17 ⚔ Fish Boom into Scouts
35 1,379 10:37 21:11 28:34 ◆ Galleys FC
32 1,229 10:41 22:20 — ⛏ Fish Boom into Galleys into Fire Galleys FC
26 1,005 11:01 17:21 —

Resources

Player Food Wood Gold Stone Spent Collected
17,740 12,426 7,465 200 37,831 39,885
11,125 15,390 5,260 5,025 36,800 37,716
14,975 9,790 5,050 1,450 31,265 34,430
11,325 13,935 5,275 355 30,890 32,115
12,845 10,757 5,135 1,050 29,787 33,554
13,305 7,810 4,205 300 25,620 26,829
8,475 11,015 5,455 100 25,045 26,442
8,250 5,952 4,540 1,115 19,857 24,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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