AoeStats
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Arabia

506250651Analyzed
1v1 RM · 18d ago on Sep 12, 2026· 56m 9s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1883
+13
🇦🇷 Inca · Argentina
1809
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 3,331 8:50 20:58 36:40 ⚔ Archer Rush
39 2,201 9:39 19:14 35:41 ⚔ Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
26,295 27,194 17,200 4,960 75,649 90,718
27,995 20,245 17,485 1,695 67,420 72,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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