AoeStats
← [CL] Al3jandr0.magn00

Arabia

506192980Analyzed
1v1 RM · 19d ago on Sep 12, 2026· 73m 25s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Chinese · Kazakhstan
1847
+16
🇦🇷 Bengalis · Argentina
1842
-16
Player eAPM Actions Feudal Castle Imperial Opening
68 5,016 8:49 20:23 38:58 ⚔ Scout Rush
51 3,764 8:24 19:21 38:14 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
58,450 56,874 15,980 5,050 136,354 138,229
45,475 29,866 15,380 4,850 95,571 96,274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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