AoeStats
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MegaRandom

505736332Analyzed
1v1 RM · 20d ago on Sep 10, 2026· 64m 55s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1936
+15
🇫🇷 Britons · France
1909
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 4,062 9:30 17:55 39:29 ⚔ FC into Archers
52 3,370 11:12 21:41 36:21 ⚔ Fish Boom into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
34,325 35,737 14,610 4,865 89,537 89,599
26,165 35,223 18,265 2,190 81,843 85,836
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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