AoeStats
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Socotra

504627655Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 14m 27s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bengalis · Argentina
1678
+9
🇦🇷 Burmese · Argentina
1521
+16
🇦🇷 Jurchens · Argentina
1470
+18
🇦🇷 Italians · Argentina
1309
+24
🇺🇸 Chinese · United States
1523
-17
🇻🇳 Teutons · Vietnam
1518
-17
🇰🇷 Tatars · South Korea
1505
-17
🇺🇸 Slavs · United States
1489
-16
Player eAPM Actions Feudal Castle Imperial Opening
84 1,218 11:45 — — ⚔ Drush into Scouts
67 970 9:10 — — ⚔ Scout Rush
60 870 8:22 — — ⚔ Scout Rush
57 825 12:03 — —
54 775 9:56 — — ⚔ Archer Rush
47 676 12:07 — — ⚔ Tower Rush
40 576 10:01 — —
36 521 9:14 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,925 1,834 50 0 4,809 4,831
2,155 2,055 205 125 4,540 4,596
2,810 1,558 130 0 4,498 4,524
2,750 1,616 0 0 4,366 4,586
1,750 1,596 415 0 3,761 3,989
2,435 1,176 95 0 3,706 4,697
2,170 1,134 140 0 3,444 3,627
2,020 912 50 250 3,232 3,375
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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