AoeStats
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Nomad

504614156Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 58m 55s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Lithuanians · Peru
1567
+17
🇨🇱 Spanish · Chile
1547
+17
🇦🇷 Teutons · Argentina
1504
+19
🇨🇱 Byzantines · Chile
1376
+24
🇦🇷 Vietnamese · Argentina
1687
-24
🇦🇷 Mapuche · Argentina
1646
-22
🇦🇷 Bengalis · Argentina
1486
-16
🇦🇷 Japanese · Argentina
1474
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,997 12:01 16:04 33:54 ⛏ Fish Boom FC
50 2,942 12:33 16:19 53:59 ⛏ Fish Boom FC
42 2,471 12:36 20:46 39:02 ⚔ Fish Boom into Archers
40 2,373 12:25 17:12 49:52 ⛏ Fish Boom FC
35 2,049 13:01 17:16 39:15 ⛏ Fish Boom FC into Fire Galleys
34 2,026 13:37 17:18 36:16 ⛏ Fish Boom FC
33 1,971 12:49 20:08 40:48 ⛏ Fish Boom FC
33 1,924 13:47 23:33 35:03 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
33,260 16,270 21,760 2,890 74,180 75,205
24,590 38,114 6,885 3,605 73,194 75,183
28,435 25,893 9,570 5,545 69,443 75,228
22,185 23,295 10,525 2,295 58,300 62,989
20,225 26,519 7,675 3,740 58,159 61,138
19,925 20,648 10,735 6,140 57,448 64,992
11,700 25,291 16,630 1,505 55,126 62,482
13,765 9,774 12,150 1,400 37,089 38,606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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