AoeStats
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Nomad

504399023Analyzed
4v4 RM · 25d ago on Sep 5, 2026· 60m 39s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Burmese · Czechia
1548
+15
🇦🇷 Persians · Argentina
1483
+18
🇲🇽 Sicilians · Mexico
1479
+18
🇹🇼 Vietnamese · Taiwan
1433
+19
🇦🇷 Berbers · Argentina
1713
-26
🇦🇷 Spanish · Argentina
1486
-16
🇦🇷 Bulgarians · Argentina
1464
-15
🇦🇷 Hindustanis · Argentina
1420
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 3,024 14:08 19:57 28:29 ⛏ Fish Boom FC
48 2,918 13:38 17:46 47:33 ⛏ Fish Boom FC
43 2,600 17:27 21:40 37:11 ⛏ Fish Boom FC
32 1,952 14:12 22:12 38:45 ⛏ Fish Boom FC
30 1,839 14:10 17:46 36:41 ⛏ Fish Boom FC
21 1,290 18:09 22:36 50:35 ⛏ Fish Boom FC
21 1,297 14:05 18:26 40:08 ⛏ Fish Boom FC
20 1,243 13:49 24:12 37:56 ⛏ Fish Boom into Fire Galleys FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
31,445 18,838 16,430 5,250 71,963 78,236
27,675 19,316 18,700 3,125 68,816 75,092
23,435 25,531 15,090 4,750 68,806 77,478
27,080 20,464 12,005 5,845 65,394 69,831
21,165 24,782 9,970 2,195 58,112 59,857
17,500 24,505 11,485 4,080 57,570 62,051
13,210 18,625 5,620 3,700 41,155 42,191
9,760 18,874 7,025 2,785 38,444 39,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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