AoeStats
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African Clearing

503922486Analyzed
4v4 RM · 28d ago on Sep 3, 2026· 52m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
1560
+17
🇨🇳 Wu · China
1538
+18
🇺🇸 Jurchens · United States
1470
+21
🇺🇸 Franks · United States
1461
+21
🇦🇷 Byzantines · Argentina
1724
-26
🇨🇱 Goths · Chile
1584
-19
🇨🇱 Mapuche · Chile
1505
-16
🇨🇱 Turks · Chile
1499
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 2,973 11:56 21:43 46:27 ⚔ Scouts into Towers
54 2,827 14:47 18:54 33:11 ⛏ Fish Boom FC
47 2,467 14:41 30:56 — ⚔ Archers into Skirms
37 1,923 13:28 17:43 34:29 ⛏ Fast Castle
33 1,734 13:52 18:39 33:17 ⛏ Fast Castle
33 1,751 13:45 23:46 — ⚔ Scout Rush
30 1,569 14:51 18:43 45:54 ⛏ Fast Castle
29 1,549 15:13 26:17 49:23 ⚔ M@A into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
36,390 34,828 20,310 2,590 94,118 97,942
31,025 12,625 12,610 3,750 60,010 66,775
24,375 13,613 9,800 4,620 52,408 53,240
18,930 14,529 3,110 1,280 37,849 37,592
16,610 12,918 5,225 2,765 37,518 37,723
13,665 10,210 7,245 2,475 33,595 36,455
12,250 10,723 2,685 2,650 28,308 34,500
12,150 10,796 3,855 1,090 27,891 27,783
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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