Arabia
508329236Analyzed1v1 RM
·
9d ago on Sep 22, 2026·
34m 45s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Brown Sugar's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 648,342 analysed 1v1 players on Arabia.
Brown Sugar
A
Feudal Age
9:49
vs 9:49
top 50%
Castle Age
14:05
vs 21:49
top 0%
Imperial Age
—
vs 38:59
btm 0%
eAPM
35
vs 39
btm 42%
First military
17:47
vs 10:33
btm 9%
▲
Fast Castle Age at 14:05 — faster than 100% of analysed players on Arabia
▼
Loom after the Feudal click (9:19) — usually safest before it
▼
First military only at 17:47 (Ratha (Ranged)) — later than 91% of analysed players on Arabia
▲
Town centers almost never idle — 18s across the first 14:05
yair066
D
Feudal Age
10:50
vs 9:49
btm 23%
Castle Age
27:43
vs 21:49
btm 5%
Imperial Age
—
vs 38:59
btm 0%
eAPM
23
vs 39
btm 17%
First military
9:22
vs 10:33
top 25%
▼
Slow Feudal Age at 10:50 — slower than 77% of analysed players on Arabia
▼
Slow Castle Age at 27:43 — slower than 95% of analysed players on Arabia
▼
Low eAPM (23) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 8:43 of the first 27:43 — keep villagers queued