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Arena

507926834Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 58m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Malay · Spain
1257
+18
🇦🇺 Koreans · Australia
1255
+18
🇹🇷 Lithuanians · Türkiye
1200
+20
🇹🇼 Mongols · Taiwan
1307
-19
🇹🇼 Bulgarians · Taiwan
1302
-19
🇹🇼 Cumans · Taiwan
1284
-18
Player eAPM Actions Feudal Castle Imperial Opening
58 3,407 11:29 15:15 32:01 ⛏ Fast Castle
44 2,559 9:14 27:06 33:53 ⛏ Fast Castle
32 1,897 9:54 23:34 38:08
25 1,485 10:06 15:57 33:34 ⛏ Fast Castle
24 1,418 11:35 32:18 51:44 ⛏ Fast Castle
23 1,376 10:23 14:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,070 20,535 24,080 5,055 95,740 108,121
31,620 35,925 13,855 2,180 83,580 90,166
28,300 33,920 16,240 2,085 80,545 93,434
21,635 24,010 13,690 1,700 61,035 68,506
21,410 20,175 6,735 2,140 50,460 56,975
14,425 19,508 3,185 2,420 39,538 45,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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