AoeStats
← Mordecai

Black Forest

510853628Analyzed
2v2 RM · 22h ago on Oct 2, 2026· 43m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Slavs · Italy
793
+15
🇫🇮 Franks · Finland
750
+16
🇹🇷 Goths · Türkiye
782
-16
🇹🇷 Britons · Türkiye
745
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,383 15:11 25:50 — ⛏ Fast Castle
21 919 11:28 19:47 30:34 ⛏ Fast Castle
13 549 12:34 23:43 38:43 ⛏ Fast Castle
10 441 14:30 21:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,715 12,973 11,395 1,080 45,163 52,562
19,715 9,554 9,270 2,485 41,024 46,072
16,410 14,908 6,295 1,670 39,283 42,877
10,255 9,298 1,320 1,100 21,973 22,452
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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