AoeStats
← Mordecai

Yucatan

510611600Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 61m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
766
+16
🇹🇷 Teutons · Türkiye
748
+17
🇫🇷 Wei · France
788
-17
🇫🇷 Muisca · France
753
-16
Player eAPM Actions Feudal Castle Imperial Opening
20 1,218 11:52 21:48 46:05
15 919 12:46 21:35 45:01 ⛏ Fast Castle
15 910 12:18 22:35 34:49 ⚔ FC into Scouts
14 877 10:39 14:32 36:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,550 15,815 25,350 7,625 84,340 90,756
36,290 13,729 22,735 2,555 75,309 85,341
15,815 20,930 15,505 1,825 54,075 66,669
23,570 13,710 7,570 3,595 48,445 52,125
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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