AoeStats
← __Lukas__9

Migration

509580012Analyzed
1v1 RM · 3d ago on Sep 27, 2026· 168m 28s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Byzantines · Switzerland
804
+18
🇳🇵 Franks · Nepal
838
-29
Player eAPM Actions Feudal Castle Imperial Opening
25 4,221 10:31 24:19 38:56 ⛏ Fish Boom into Fire Galleys FC
22 3,702 12:52 21:23 36:41 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
58,550 56,950 36,425 4,545 156,470 169,296
35,755 74,990 31,735 6,750 149,230 157,139
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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