AoeStats
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Nomad

509999627Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 35m 20s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Celts · Canada
832
+14
🇦🇷 Khmer · Argentina
800
+16
🇺🇸 Koreans · United States
803
-15
🇺🇸 Tupi · United States
784
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,257 13:45 25:04 — ⛏ Fast Castle
20 697 13:49 20:50 31:24 ⚔ Fish Boom into Scouts
15 542 16:21 23:13 — ⛏ Fish Boom FC
14 503 17:09 21:45 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,085 7,910 3,175 1,800 20,970 22,170
8,615 6,580 1,855 950 18,000 20,083
5,480 5,414 945 1,765 13,604 12,961
4,550 3,630 475 1,055 9,710 10,093
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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