AoeStats
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Lombardia

509994027Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 52m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
817
+15
🇦🇷 Khmer · Argentina
752
+19
🇧🇷 Lithuanians · Brazil
825
-18
🇧🇷 Persians · Brazil
772
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,551 9:50 20:44 33:12 ⚔ Scout Rush
27 1,392 9:32 20:21 33:18 ⚔ Scout Rush
20 1,050 9:42 21:51 40:05 ⚔ Scouts into Skirms
14 743 10:32 18:07 36:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,710 20,395 9,045 3,455 53,605 57,356
19,965 16,555 8,520 1,500 46,540 59,609
21,040 10,505 7,590 2,380 41,515 45,847
16,180 16,840 5,025 2,350 40,395 45,455
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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