AoeStats
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Nomad

509990193Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 39m 8s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Celts · Türkiye
914
+12
🇺🇸 Britons · United States
899
+12
🇨🇦 Celts · Canada
829
-12
🇫🇷 Vikings · France
811
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 972 13:39 22:41 36:55 ⛏ Fish Boom
21 806 13:43 20:50 — ⛏ Fish Boom
16 635 16:17 26:24 — ⚔ M@A into Archers
6 219 14:23 18:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,685 9,290 4,000 1,065 25,040 28,941
9,300 7,140 3,190 2,125 21,755 23,224
9,295 6,330 1,785 1,600 19,010 21,326
2,700 1,485 250 100 4,535 4,595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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