AoeStats
← AiM | XiøFabrY

Fortress

510437954Analyzed
1v1 RM · 2d ago on Oct 1, 2026· 66m 37s· 2 players
Game mode
Random Map
Map size
Small (3 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1229
+17
🇨🇱 Khmer · Chile
1248
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 2,944 7:08 10:16 22:53 ⛏ Fast Castle
22 1,486 8:50 13:13 26:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,035 30,760 20,615 3,635 122,045 132,212
22,760 16,910 22,270 2,005 63,945 71,480
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.