AoeStats
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Arabia

510319053Analyzed
1v1 RM · 2d ago on Sep 30, 2026· 44m 47s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Teutons · Türkiye
1228
+17
🇨🇱 Britons · Chile
1251
-17
Player eAPM Actions Feudal Castle Imperial Opening
56 2,496 9:35 21:55 41:12 ⚔ Scouts into Skirms
52 2,318 9:19 25:48 43:28 ⚔ Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
20,275 14,779 10,785 950 46,789 50,850
10,170 9,828 4,955 1,205 26,158 27,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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