AoeStats
← Jasius

Black Forest

508778516Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 61m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
737
+8
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Player eAPM Actions Feudal Castle Imperial Opening
31 1,924 12:04 17:40 37:10 ⛏ Fast Castle
27 1,654 12:27 19:11 33:18 ⛏ Fast Castle
21 1,304 18:47 24:58 36:23 ⛏ Fast Castle
14 872 18:43 27:17 41:52 ⛏ Fast Castle
14 837 14:17 25:02 39:58 ⛏ Fast Castle
10 644 14:37 26:17 50:50 ⚔ FC into Skirms
8 501 11:52 25:57 51:10 ⛏ Fast Castle
8 512 12:19 22:26 34:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,880 15,157 18,665 950 68,652 92,464
18,780 26,907 15,760 1,535 62,982 80,036
21,125 22,439 15,575 2,010 61,149 68,364
27,830 22,313 8,520 1,765 60,428 70,300
20,515 19,310 18,280 850 58,955 94,640
14,925 23,910 10,625 2,275 51,735 68,943
18,200 9,186 10,495 1,830 39,711 48,346
17,910 9,030 9,050 2,970 38,960 51,191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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