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Pilgrims

508419461Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 8m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1110
+13
🇫🇷 Tupi · France
1065
+15
🇱🇻 Goths · Latvia
1052
+16
🇨🇴 Celts · Colombia
1050
+16
🇹🇼 Inca · Taiwan
1062
-16
🇵🇰 Burgundians · Pakistan
1062
-16
🇭🇰 Ethiopians · Hong Kong SAR China
1029
-14
🇹🇼 Celts · Taiwan
1022
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 403 — — — ⛏ Fish Boom
25 227 — — — ⛏ Fish Boom
25 219 — — — ⛏ Fish Boom
23 208 — — —
23 202 — — — ⛏ Fish Boom
22 193 — — — ⛏ Fish Boom
17 153 — — — ⛏ Fish Boom
17 155 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
1,200 1,750 50 100 3,100 3,099
650 1,600 0 100 2,350 1,926
650 1,225 50 100 2,025 1,541
1,000 875 50 100 2,025 1,552
700 1,225 0 100 2,025 1,845
450 1,400 50 100 2,000 1,594
600 1,150 0 100 1,850 1,633
800 825 0 100 1,725 1,899
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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