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Arena

507492062Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 62m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Malay · Taiwan
1060
+16
🇨🇳 Muisca · China
1042
+17
🇱🇻 Britons · Latvia
1035
+17
🇪🇸 Portuguese · Spain
1000
+18
🇹🇼 Mongols · Taiwan
1116
-19
🇹🇼 Jurchens · Taiwan
1112
-19
🇹🇼 Italians · Taiwan
1020
-16
🇹🇼 Slavs · Taiwan
971
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,844 11:46 16:25 26:33 ⛏ Fast Castle
40 2,475 10:28 15:48 33:50 ⛏ Fast Castle
34 2,115 10:07 16:19 36:22 ⛏ Fast Castle
32 1,999 11:43 16:49 34:15 ⚔ FC into Archers
29 1,836 13:14 18:09 35:25 ⛏ Fast Castle
27 1,703 12:08 16:21 32:43 ⛏ Fast Castle
24 1,526 13:37 17:34 38:55 ⛏ Fast Castle
17 1,039 12:02 18:25 43:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,610 34,715 15,075 7,700 98,100 120,583
35,725 42,345 10,260 1,510 89,840 92,077
36,625 31,050 14,645 4,925 87,245 98,686
40,215 23,950 19,995 1,680 85,840 111,475
30,025 31,080 14,515 4,405 80,025 90,234
37,065 24,465 9,920 930 72,380 87,264
33,710 15,930 13,445 2,450 65,535 75,794
23,315 21,100 13,905 2,375 60,695 67,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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