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Black Forest

507476738Analyzed
3v3 RM · 13d ago on Sep 18, 2026· 79m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇻 Britons · Latvia
1029
+17
🇨🇿 Goths · Czechia
1004
+18
🇹🇷 Celts · Türkiye
990
+19
🇨🇳 Mongols · China
1070
-19
🇨🇳 Persians · China
1046
-18
🇨🇳 Celts · China
1035
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 2,597 12:37 17:44 36:23 ⚔ Drush FC
29 2,331 16:00 23:19 40:09 ⛏ Fast Castle
27 2,136 13:02 18:20 31:39 ⛏ Fast Castle
25 1,997 17:02 21:28 44:03 ⛏ Fast Castle
24 1,920 14:00 28:33 38:41
22 1,773 14:01 35:02 48:30

Resources

Player Food Wood Gold Stone Spent Collected
70,060 27,165 41,425 950 139,600 150,178
89,425 22,037 18,480 2,860 132,802 135,996
35,760 45,256 27,800 3,545 112,361 131,088
24,410 44,510 26,735 6,675 102,330 137,266
28,180 16,016 4,335 950 49,481 61,712
14,700 18,605 8,210 3,000 44,515 51,759
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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