AoeStats
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Black Forest

509426598Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 63m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Franks · South Africa
496
+12
🇲🇽 Lithuanians · Mexico
451
+14
🇺🇸 Huns · United States
467
-16
🇨🇦 Vikings · Canada
337
-10
Player eAPM Actions Feudal Castle Imperial Opening
18 1,109 14:42 27:29 43:07 ⚔ Scout Rush
17 1,106 15:22 32:59 51:50 ⚔ Archer Rush
12 763 9:27 21:38 47:24 ⚔ FC into Scouts
9 557 16:52 30:40 45:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,100 18,780 16,795 3,025 67,700 70,748
18,335 12,357 10,395 3,030 44,117 46,055
16,920 13,690 10,325 2,300 43,235 52,674
15,130 9,878 10,085 2,470 37,563 45,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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