AoeStats
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Oasis

507514576Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 47m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Mongols · South Korea
865
+15
🇰🇷 Poles · South Korea
856
+15
🇦🇷 Huns · Argentina
866
-16
🇩🇪 Gurjaras · Germany
807
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,854 10:48 17:19 43:03 ⛏ Fast Castle
28 1,353 13:05 34:44 44:52 ⚔ Drush
14 661 11:08 — —
11 525 11:16 20:20 39:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,900 13,965 7,740 1,040 43,645 46,793
17,880 11,620 8,055 1,555 39,110 48,076
10,980 8,654 2,175 1,225 23,034 27,647
2,050 1,241 100 100 3,491 3,638
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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