AoeStats
← [ECU] fUnebrero92

Arena

508057645Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 46m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1117
+16
🇪🇬 Goths · Egypt
1072
+17
🇨🇳 Mongols · China
1054
+18
🇺🇸 Britons · United States
1029
+19
🇪🇨 Persians · Ecuador
1157
-19
🇪🇨 Saracens · Ecuador
1110
-18
🇪🇨 Teutons · Ecuador
1106
-18
🇪🇨 Spanish · Ecuador
1043
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,689 12:09 15:58 32:55 ⛏ Fast Castle
33 1,504 10:11 15:29 31:08 ⛏ Fast Castle
30 1,403 10:06 15:24 28:58 ⛏ Fast Castle
27 1,226 13:13 17:02 34:01 ⛏ Fast Castle
25 1,157 10:14 15:25 29:45 ⛏ Fast Castle
22 1,009 11:08 16:45 32:43 ⛏ Fast Castle
21 951 11:52 16:08 33:45 ⛏ Fast Castle
20 908 10:40 16:58 32:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,290 25,815 14,100 3,100 78,305 80,996
28,125 13,895 13,730 3,025 58,775 65,895
26,115 13,845 12,430 1,730 54,120 63,321
22,585 11,435 12,745 1,800 48,565 67,133
16,505 11,045 12,525 2,250 42,325 53,780
17,765 11,417 9,695 1,100 39,977 45,917
11,200 13,365 10,435 2,940 37,940 45,195
13,480 11,270 4,940 1,500 31,190 38,859
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.