AoeStats
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Arena

510151784Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 52m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
1106
+13
🇩🇪 Japanese · Germany
1043
+16
🇨🇭 Japanese · Switzerland
1086
-16
🇨🇭 Huns · Switzerland
1004
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,741 10:11 14:15 32:15 ⛏ Fast Castle
50 2,633 10:45 14:35 30:49 ⛏ Fast Castle
22 1,152 10:50 14:29 32:45 ⛏ Fast Castle
17 893 10:21 14:55 35:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,310 26,620 14,575 1,600 67,105 75,285
23,795 19,975 12,135 3,000 58,905 60,883
21,470 15,205 11,745 1,495 49,915 55,928
17,475 14,570 6,500 850 39,395 41,495
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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