AoeStats
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Arena

509935995Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 37m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
1090
+17
🇩🇪 Franks · Germany
1024
+19
🇱🇻 Goths · Latvia
1118
-19
🇮🇳 Franks · India
1083
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 1,565 11:28 15:55 28:28 ⛏ Fast Castle
42 1,591 10:32 14:24 28:45 ⛏ Fast Castle
30 1,117 9:19 16:18 32:31 ⛏ Fast Castle
27 1,030 10:32 15:16 32:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,510 10,025 7,070 4,250 42,855 49,551
10,665 7,920 7,295 2,495 28,375 30,050
12,135 5,040 4,895 650 22,720 24,459
10,680 7,610 2,700 1,500 22,490 27,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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