AoeStats
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Black Forest

510337722Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 5m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malay · Germany
1672
+18
🇪🇨 Maya · Ecuador
1648
+19
🇨🇳 Italians · China
1620
+21
🇨🇴 Lithuanians · Colombia
1569
+23
🇨🇿 Hindustanis · Czechia
1731
-21
🇨🇳 Vikings · China
1723
-20
🇨🇳 Poles · China
1720
-20
🇻🇳 Chinese · Vietnam
1717
-20
Player eAPM Actions Feudal Castle Imperial Opening
58 305 — — —
56 295 — — —
55 290 — — —
40 211 — — —
26 135 — — —
25 132 — — —
3 18 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 225 0 0 1,075 1,137
800 198 0 0 998 880
700 175 0 0 875 920
600 250 0 0 850 749
350 227 50 0 627 484
300 50 0 0 350 191
300 36 0 0 336 401
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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